Manual / The interface

The interface

One project, two modes: Pro is the technical workbench, Present is the investor surface. Everything else — share links, embeds, the intro — is a view onto the same project.

The surfaces

SurfaceHow you get thereWhat it is
First-run introfirst visit, or ?intro=1 A full-screen card over a live, auto-orbiting sample deposit: Watch the 30-second story, Explore the deposit, or Start with my own data. Grabbing the canvas stops the orbit.
Prodefault; the mode switch in the top bar Three columns: Data rail · 3D canvas · tabbed Inspector.
Presentmode switch, Present ▶, or ?mode=present Full-bleed story playback: cover → scene rail → narrative cards.
Shared storya #story= link Present, opened read-only on the story; authoring controls withheld; a quiet “Made with ES3D” mark.
Embed?embed=1 in an iframe Chromeless read-only Present for websites.
The ES3D first-run intro card over a live auto-orbiting sample deposit.
Fig. 1The first-run intro. Replay it any time with ?intro=1.

The top bar

Destructive actions confirm first: New project asks “Start a new project?”, and Load sample only asks when it would replace real work.

The Pro workspace

The Pro workspace with the Data rail, canvas and Inspector labelled by position.
Fig. 2Data rail (left) · canvas with the Viewer card and scene rail (centre) · Inspector (right).

Both rails collapse via the chevrons pinned to the canvas corners and resize by dragging the gold hairline splitter (arrow keys work too). A one-line guide strip under the top bar suggests the next step — import data, save a scene, switch to Present — with a button that does it; dismiss it freely.

Search everything

Ctrl+K opens the command palette — one box across imported layers, drillholes, story scenes, every Layers-tab panel and every labelled keyboard action. Typing a hole ID glides the camera to its collar; typing a panel name opens it.

Moving the view

mdash; the view stays put); Alt+arrows
ActionGesture / key
Orbitleft-drag
Zoomscroll, or right-drag; PageUp/PageDown
Panwheel-button drag, or both buttons (let go in any order
Panwheel-button drag, or both buttons; Alt+arrows
Recentre pivotdouble-click the model
Compass viewsN S E W, D down, U up
Fit allHome
Perspective / orthographicP / O
Auto-spinSpace
Previous / next scene[ / ]
Save sceneCtrl+B
Cancel / back outEscape (steps out of the innermost armed tool first)

The ? chip (or the ? key) opens the single Help — shortcuts & gestures legend with the complete registry, including the slicer and moving-plane keys covered in Slicing & viewing tools.

Ask — the assistant

The Ask dock answers questions about your project — “Summarise the top 5 intercepts”, “How many metres were drilled?” — and can drive the app (toggle a layer, frame a hole, save a scene). Every number it reports is computed from your data by the same code the panels use, never invented. In Present, audiences get read-only Ask with three free questions before a contact form.

Owner extras Signed-in owners can append ?stats=1 for renderer capability and story-engagement cards (per-link opens, per-scene dwell). ?perf=1 shows a draw-call/triangle HUD.
ES3D Manual · updated 13 August 2026 Open ES3D What’s new Terms